# The Cursed Land

Web2.0 - Web3.0 - AI

<figure><img src="/files/xgLUNrT7t1YsqHmn93oE" alt=""><figcaption></figcaption></figure>

## Overview

> [**The Cursed Land**](https://www.thecursedland.com/) is a Web2, Web3 and AI cross-platform Massively Multiplayer Online Role-Playing Game (**MMORPG**) developed by [**PopuGames** ](/legal/company)for mobile devices and PC.

{% hint style="info" %}

* 100,000+ players
* 19k+ reviews
* 4.8 out of 5:star: on [Google Play](https://play.google.com/store/apps/details?id=com.PopuGames.W2W)
  {% endhint %}

{% hint style="info" %}
Free to Play
{% endhint %}

## Download :arrow\_down:

{% embed url="<https://www.thecursedland.com/>" %}


# Game Trailer

{% embed url="<https://youtu.be/0GMY9Iwv62c?feature=shared>" %}

{% hint style="info" %}
**TCL tip:** Watch in full screen mode with sound for a maximum experience.
{% endhint %}


# Races

## Overview

> Players can choose from a variety of 4 races. The chosen breed involves only the physical appearance. Each race can choose which class they want

{% hint style="info" %}
Each player can have a maximum of 4 characters.
{% endhint %}

***

## Human

<div align="left"><figure><img src="/files/Q98J5MN4kwJPx1c4L1AO" alt=""><figcaption></figcaption></figure></div>

***

## Beast

<figure><img src="/files/RqAXXM0CpkhmWP7a8xyU" alt=""><figcaption></figcaption></figure>

***

## Undead

<figure><img src="/files/Ud1SqSAltYum1TIjE5sd" alt=""><figcaption></figcaption></figure>

***

## Elf

<figure><img src="/files/COcqRI0jHhS7rlIwwqd7" alt=""><figcaption></figcaption></figure>


# Classes

## Overview

> In the expansive world of our game, players can embrace a variety of roles, each with its own distinctive skills and abilities. Players have the freedom to explore a rich selection of classes, each designed for specific combat roles and support functions.

{% hint style="info" %}
Players can switch their class and reset their status points at any time by using special items
{% endhint %}

***

## Warrior

Warriors possess formidable strength and excel in hand-to-hand combat. It's wise to keep your distance if you're looking to avoid a direct confrontation.

Weapon: **Sword**

Damage type: **Phisical**

***

## Assassin

Assassins are remarkably agile, capable of striking unseen from the shadows. They specialize in close combat, utilizing daggers to defeat their foes.

Weapon: **Daggers**

Damage type: **Phisical**

***

## Hunter

Hunters excel in ranged combat, skillfully using bows to attack from a distance. They play a crucial role in the team by providing offensive support to frontline allies.

Weapon: **Bow**

Damage type: **Phisical**

***

## Wizard

Wizards wield magical powers, inflicting magical damage through their spells. Facing them, it is advantageous to have magic resistance. They can also dispel buffs from opponents, weakening them in battle.

Weapon: **Staff**

Damage type: **Magical**

***

## Shaman

Shamans harness potent magic, capable of casting both offensive spells and bolstering teammates with vital buffs.

Weapon: **Fan**

Damage type: **Magical**


# Kingdoms

## Overview

> In a world divided by power and dominion, two kingdoms stand at opposite ends: the **Blue Kingdom** and the **Red Kingdom**. They are not only distinguished by their culture and values but are also in continuous conflict, a battle between peace and aggression.

{% hint style="info" %}
**Both kingdoms have the same purpose: generating rewards.**
{% endhint %}

***

## Blue Kingdom

<div align="left"><figure><img src="/files/AMg0iblu2T4kqeUitvel" alt="" width="120"><figcaption></figcaption></figure></div>

The **Blue Kingdom** is a peaceful kingdom with a civilized people who are united and defend their territory with the cost of their lives.

***

## Red Kingdom

<div align="left"><figure><img src="/files/veN8OlGVhfH8EDl091ZY" alt="" width="120"><figcaption></figcaption></figure></div>

The **Red Kingdom** is an aggressive kingdom ruled by hatred and whose mission is to conquer the other kingdoms.

{% hint style="info" %}
You can choose one of the two kingdoms for each newly created character.
{% endhint %}


# Items

<figure><img src="/files/vHnw0rjlFl90i64Vl38M" alt=""><figcaption></figcaption></figure>

## Overview

> There are two types of items in the game:
>
> * ***Classic Items*** stored in a centralized server database.
> * ***NFT Items*** stored on the blockchain in a decentralized manner.

{% hint style="info" %}
In the game there are 2 inventories to differentiate the classic items from the NFT items.
{% endhint %}

***

## Classic items

There are hundreds of classic item models in the game, including equippable items for characters, consumables like life-regenerating potions, mounts, pets, and items aiding in upgrades or mission completions.

{% hint style="info" %}
Equippable items can be improved at the Blacksmith NPC with a decreasing chance as his quality increases.
{% endhint %}

*<mark style="color:green;">**Advantages:**</mark>*

* ***Fast Transactions**:* Without the need to verify on a blockchain, transactions are quicker.
* ***Centralized Control**:* Developers can quickly make changes or adjustments.
* ***Database Security**:* Data is stored in one location, allowing for easier management.

*<mark style="color:red;">**Disadvantages:**</mark>*&#x20;

* ***Lack of True Ownership**:* Players don't truly own their items since they are centrally stored.
* ***Potential for Loss**:* If the server crashes or data gets compromised, items might be lost.
* ***Upgrade Risk*****:** Items may be lost when the upgrade attempt fails.
* ***Irrecoverable Expenditure*****:** The money spent on the purchase or improvement of the items can no longer be recovered.

***

## NFT items

NFT (Non-Fungible Tokens) items are unique assets stored on the blockchain, allowing players to truly own and control these digital entities within the game. These items come in various forms and functionalities, enhancing gameplay, character progression, and player's interaction within the in-game world.

{% hint style="info" %}
Equippable *NFT* items can be improved using [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d) tokens at the Blacksmith NPC with a decreasing chance as his quality increases.
{% endhint %}

1. ***Equippable NFT Items*****:** There are ten types of NFT items that can be equipped on characters. These items can be evolved, granting different bonuses and making the character stronger.
   * ***Staking Mechanism**:* Players can stake their [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d) tokens within these equippable NFT items. Depending on the amount of tokens staked, these items will generate daily rewards when players complete missions in the game.
   * ***Minting Process**:* These specific NFT items can only be minted using the [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d) token.
2. ***Mount and Companion NFTs*****:** There are NFT items which, when activated, summon mounts or companions to accompany the player, enhancing the gaming experience.
3. ***Partnership Collection NFTs*****:** These are special NFTs forming part of collections associated with project partners. Players can use these NFTs to summon a specific companion, creating an exclusive gaming experience.

*<mark style="color:green;">**Advantages:**</mark>*

* ***True Ownership**:* Players genuinely own and control their NFT items.
* ***Scarcity*****:** The limited quantity of items increases their value, making them more valuable to players.
* ***Market Value**:* Due to their rarity and uniqueness, these items can be sold or traded at higher values.
* ***Immutability**:* Once recorded on the blockchain, the information cannot be altered or deleted.
* ***Cross-Server Usability**:* NFT items can be used across multiple servers, ensuring players' investments in items are not limited to a single server environment.
* ***Upgrade Safety*****:** NFT Items cannot be lost when the upgrade attempt fails.
* ***Potential Profit*****:** The money spent on the purchase or improvement of items can be recovered by selling the NFT items on the game's marketplace or on other external marketplaces.
* ***Rewards***: NFT items with [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d) tokens can generate rewards by completing quests.

*<mark style="color:red;">**Disadvantages:**</mark>*

* ***Higher Costs**:* Creating or trading NFTs may involve fees.
* ***Transaction Time**:* Blockchain transactions might take longer to complete.
* ***Increased Complexity**:* Requires an understanding of blockchain technology and digital wallets.

***


# Player vs Monster

<figure><img src="/files/xEVTcpj1dqJwWuCqalu1" alt=""><figcaption></figcaption></figure>

## Overview

> The kingdoms have been invaded by malevolent creatures that threaten the peace and safety of its inhabitants. Players bear the responsibility to confront these sinister beings, defeat them, and save the city from their reign.

***

## **Types of Monsters**

<figure><img src="/files/kuwU8TwEgJl2FNYtucPF" alt=""><figcaption></figcaption></figure>

Monsters differ based on level, power, and abilities. The higher the level of a monster, the more challenging it is and the more valuable the rewards and experience gained from defeating it.

1. ***Regular Monsters*****:**
   * These monsters present challenges for players of all levels.
   * Depending on the monster's level, the rewards and experience offered can vary.
2. ***Boss Monsters*****:**
   * Controlled by advanced Artificial Intelligence, these monsters are more adaptable and dangerous in battle.
   * They have the ability to adapt to battle conditions, fighting against multiple players simultaneously or even against entire groups of players.
   * Defeating a Boss offers a unique gaming experience and significant rewards.

***

## **Battle Strategies**

Leveling up and powering your character is essential to face increasing challenges. Players will need to:

* Become stronger to tackle higher-level monsters.
* Collaborate with other players and form teams to battle Boss monsters or large groups of enemies.

Defeating monsters not only provides rewards but also valuable experience, contributing to the growth and development of the character, equipping them better to save the kingdom from looming threats.


# Player vs Player

<figure><img src="/files/UOqI1FznQmlv7pt3wexV" alt=""><figcaption></figcaption></figure>

## Overview

> The world of our game is not just about confronting monsters, players can also test their skills and strategies against each other. Whether through duels, team battles, or guild wars, the excitement and challenge of PvP combat await.

{% hint style="info" %}
There are zones in the game called "Safe Zones" where you are safe and no one can attack you.
{% endhint %}

***

## **Duels**

* Players from the same kingdom can request duels with one another.
* Upon acceptance, a timer starts, signifying the duration of the duel.
* The outcome of the duel is displayed in the public chat for all to witness.
* The duel concludes when one participant dies or when the timer runs out. In the latter scenario, the player who dealt the most damage emerges victorious.

***

## **Team Battles**

* Players can form teams or groups to battle against opposing teams in the Arena.
* These team battles provide an opportunity for strategy and cooperation, as players work together to outwit and defeat their rivals.

***

## **Guild Wars**

* Players can also join or form guilds.
* Guilds from different kingdoms can challenge each other in epic battles in the Arena.
* Moreover, guilds from the same kingdom are not exempt from combat; they can also face off against each other to establish dominance within their own kingdom.

***

## Conclusion

> PvP combat offers players a unique way to engage with the game, allowing them to demonstrate their prowess, form alliances, and engage in friendly rivalries. Whether it's a one-on-one duel, a team skirmish, or a full-blown guild war, the thrill of player versus player combat is a testament to the game's dynamic and ever-evolving nature.

***


# Trading

<figure><img src="/files/a7mTTCMyqyww0G0p0qdO" alt=""><figcaption></figcaption></figure>

## Overview

> Trading is an integral part of the game, allowing players to exchange items, coins, and assets to enhance their gameplay. From classic trading to the integration of blockchain technology with Web3 trading, players have various avenues to transact.

***

## **Types of Trading**

1. ***Classic Trading:***
   * ***NPC Trades*****:** Players can purchase and sell classic items to NPCs, ensuring a steady stream of essential resources and equipment.
   * ***P2P (Peer-to-Peer) Trades*****:** This system facilitates direct trading between players. They can exchange:
     * Item(s) for item(s)
     * Item(s) for currency
     * Currency for item(s)
   * ***Shop Trading*****:**
     * Players can establish private shops anywhere on the map.
     * A player can showcase up to 10 items in a single shop.
     * Each character can open up to two shops simultaneously.
     * A shop remains open for 24 hours, regardless of the player's online status.
2. ***Web3 Trading*****:**
   * This modern form of trading utilizes blockchain technology.
   * Players can open private shops anywhere on the game's map.
   * These shops exclusively offer NFT (Non-Fungible Token) items for sale.
   * Transactions in Web3 shops are made using the TCL tokens.

***

## Conclusion

> The multifaceted trading system enriches player interactions and offers diverse economic opportunities within the game. From classic bartering to leveraging blockchain tech for exclusive NFT trades, players are bound to find a trading style that aligns with their goals and preferences.

***


# Token

<figure><img src="/files/OJ6tMbTaSDaevz0CXGHt" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Max. Supply is only in theory, it will never be reached due to the mechanisms of burning and removing tokens from circulation.

You can see [Circulating Timeline](https://docs.google.com/spreadsheets/d/1THD0fRSnsYcYwMNgEuAPjWCOohfMxv0yr0cQ8e8g3YM/edit#gid=2058335253) :point\_left:
{% endhint %}

***

## Overview

> The [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d) token plays a central role in the game's ecosystem, being used for minting, upgrading, add/change bonuses on NFTs, buy SFTs and purchasing in-game currencies.
>
> The token is used to increase dominance and get the highest possible rewards by completing in-game missions.

***

## Token Distribution

<table><thead><tr><th width="121">Percent</th><th>Category</th><th>Quantity</th></tr></thead><tbody><tr><td>14.5%</td><td>Unallocated (to burn)</td><td>145,000,000 TCL</td></tr><tr><td>3% </td><td>Seed</td><td>30,000,000 TCL</td></tr><tr><td>0.5%</td><td>Public</td><td>5,000,000 TCL</td></tr><tr><td>5%</td><td>Farms</td><td>50,000,000 TCL</td></tr><tr><td>10% </td><td>Team/Advisors</td><td>100,000,000 TCL</td></tr><tr><td>3% </td><td>Marketing</td><td>30,000,000 TCL</td></tr><tr><td>10%</td><td>Treasury</td><td>100,000,000 TCL</td></tr><tr><td>1%</td><td>Liquidity</td><td>10,000,000 TCL</td></tr><tr><td>53%</td><td>Rewards</td><td>530,000,000 TCL</td></tr><tr><td><mark style="color:blue;">100%</mark></td><td><mark style="color:blue;"><strong>TOTAL</strong></mark></td><td><mark style="color:blue;"><strong>1,000,000,000 TCL</strong></mark></td></tr></tbody></table>

{% hint style="info" %}
Circulating Supply is controlled by a very efficient vesting mechanism.
{% endhint %}

***

## Vesting Period

| Category                        | Vesting                                                               |
| ------------------------------- | --------------------------------------------------------------------- |
| Seed                            | 5% at TGE, 5% monthly after 12 months                                 |
| Public                          | 40% at TGE,20% monthly after 3 months                                 |
| Farms                           | 2% monthly after token listing                                        |
| <p>Advisors</p><p>Team</p>      | 1% monthly after 12 months                                            |
| <p>Marketing</p><p>Partners</p> | 1% at TGE,12 months cliff, 10% every 3 months monthly after 12 months |
| Treasury                        | 1% monthly after 12 months                                            |
| Liquidity                       |                                                                       |
| Rewards                         | 1% monthly after game release                                         |

***

<figure><img src="/files/QBRBzJsM5uIkobZpM27M" alt=""><figcaption><p>The chart shows a 10-year Circulating Supply forecast with 60% of tokens staked and 3% used in-game, based on<a href="https://docs.google.com/spreadsheets/d/1THD0fRSnsYcYwMNgEuAPjWCOohfMxv0yr0cQ8e8g3YM/edit#gid=2058335253"> data modeling</a>.</p></figcaption></figure>


# Economic Model

![](/files/V56cmihhkohFsg1Xd5Pt)

{% hint style="info" %}
The **Reward Poll** releases 1% monthly in the form of daily rewards
{% endhint %}

***

## Overview

> Our game's economic model combines elements of Web2 and Web3 to provide users with an engaging gaming experience and attractive rewards.

***

## Sustainability

Every time a player spends the TCL token in the game, 70% of the amount automatically goes to the Reward Reserve and they go out of circulation for a very long period of time. In this way, the Reward Pool is constantly fed with tokens.

The Reward Pool releases 1% monthly of the amount it holds, ensuring the reserve never depletes. This mechanism causes the rewards amount to constantly decrease, similar to the Bitcoin halving. In fact, it is reduced by 20 - 40% every year, depending on how many purchases players make in the game.

{% hint style="info" %}
Every time a player makes an in-game purchase, the rate at which the reward drops decreases.

There is a possibility that the reward released will be higher from one month to the next if the number of transactions in the game increases.
{% endhint %}

The company generates income from microtransactions GooglePlay, AppStore, Steam and from royalties on NFTs, fees from TCL transactions and others thus ensuring the continuity of the operation of the game's servers.

***

## Scarcity

The initial Max. Supply will be 1MLD tokens and this will decrease every time a player makes a transaction due to our token burning system that burns 20% of the value of each transaction. This makes the token more and more rare.

{% hint style="info" %}
As more players come into the game, the rarity of the token increases.
{% endhint %}

***

## Utility

All equippable items like Weapons, Armors, Shields, Helmets, Earrings, Necklaces, Bracelets, Shoes and Belts will be in NFT format and can only be minted with the [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d) token.

{% hint style="info" %}
All web3 purchases in the game are made exclusively with the [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d) token.
{% endhint %}

***

## Incentive

Thanks to the stimulation through token rewards, users are encouraged to play, to bring others through the referral program and to maintain an intense activity on the game servers.

***


# Reward

<figure><img src="/files/Lz8upAP3SEzbHuwRMpc3" alt=""><figcaption></figcaption></figure>

## Overview

> Players are rewarded with tokens upon completing daily missions in the game. This reward not only serves as an incentive but also enhances the gaming experience, turning gameplay time into not just an enjoyable activity, but also a profitable and productive one.

***

## Dominance

Daily rewards are distributed among all players based on their token dominance.&#x20;

Dominance is calculated as a percentage. For example, if a player holds 100 tokens out of a total of 1,000 tokens locked for dominance, they possess 10% dominance, meaning they will receive 10% of the daily global reward.&#x20;

Token dominance is determined by staking tokens on [Equipped ](https://whitepaper.thecursedland.com/tokenomics/pages/1JGiakfdjQ73ZANsP4iV#id-1.-own-nft-and-play)or [Loaned NFTs](https://whitepaper.thecursedland.com/tokenomics/pages/1JGiakfdjQ73ZANsP4iV#id-2.-loan-nft), as well as by adding tokens to [Infinity Staking](https://whitepaper.thecursedland.com/tokenomics/pages/1JGiakfdjQ73ZANsP4iV#id-4.-infinity-staking).

{% hint style="info" %}
TCL tokens staked on the NFT can be withdrawn in the next epoch after the last reward claim, with each epoch lasting a maximum of 24 hours.
{% endhint %}

{% hint style="info" %}
Player daily reward = reward pool supply \* 0,01 / 30 \* dominance
{% endhint %}

{% hint style="info" %}
Example:

Player daily reward = 530,000,000 \* 0,01 / 30 \* 10%

&#x20;                                \= **530,000 TCL**
{% endhint %}

{% hint style="warning" %}
Please note that rewards cannot exceed a 200% Annual Percentage Rate (APR) under normal circumstances. However, exceptions apply during special boost conditions, such as within the first three months after the opening of the rewards system, where the APR may exceed this limit.
{% endhint %}


# How to Earn TCL

<figure><img src="/files/baid5efNP3dHe1n9FfXm" alt=""><figcaption></figcaption></figure>

## Overview

> This section outlines the various ways players can earn TCL in *The Cursed Land*, each method tailored to different play styles and levels of player engagement.

***

## 1.  Own NFT and Play

* **Level of Engagement:** <mark style="color:green;">**Active**</mark>
* **Where?:** [in game](https://www.thecursedland.com/).
* **Description:** Players own and use their NFTs actively within the game. This option is for players who engage daily in game missions.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Receive 100% of the daily reward.

  <mark style="color:green;">▶</mark> Retain ≈66% of the invested tokens, which can be withdrawn from the NFT within 24 hours.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Consumes ≈33% of TCL for NFT acquisition and storage enhancement.

  <mark style="color:red;">▶</mark> Requires daily gameplay and mission completion to receive rewards.
* **Recommendation:** Best suited for passionate gamers who are financially stable and are willing to invest money to earn TCL while enjoying the game.

***

## 2. Loan NFT

* **Level of Engagement:** <mark style="color:orange;">**Passive**</mark>
* **Where?:** in[ Lander](/dashboard/lander) app.
* **Description:** The system involves acquiring NFTs and loaning them out to generate passive rewards, without requiring the player to engage in active gameplay.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Earn daily rewards without play.

  <mark style="color:green;">▶</mark> Retain ≈66% of the invested tokens, which can be withdrawn from the NFT within 24 hours.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Receive only 80% of the daily reward.

  <mark style="color:red;">▶</mark> Consumes ≈33% of TCL for NFT acquisition and storage enhancement.
* **Recommendation:** Best suited for players who do not always have time to play and prefer to give up 20% of the rewards to ensure a daily reward.

***

## 3. Borrow NFT

* **Level of Engagement:** <mark style="color:green;">**Active**</mark>
* **Where?:** [in game](https://www.thecursedland.com/).
* **Description:** Borrow NFTs from other players and earn daily rewards without needing to invest.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> No initial TCL investment is required for participation.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Receive only 20% of the daily reward.

  <mark style="color:red;">▶</mark> Requires daily gameplay and mission completion to receive rewards.
* **Recommendation:** This option is perfect for players who wish to actively participate without a significant TCL investment.

***

## 4. Infinity Staking

* **Level of Engagement:** <mark style="color:orange;">**Passive**</mark>
* **Where?:** in[ Lander](/dashboard/lander) app.
* **Description:** Commit TCL tokens for an extended period to secure rewards without active gameplay. The staked tokens are burned, and a lifetime staking position is opened, securing continuous rewards for the duration of the game's existence.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Receive 100% of the daily reward.

  <mark style="color:green;">▶</mark> Earn daily rewards without play.

  <mark style="color:green;">▶</mark> Receives rewards for the lifetime of the game.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Involves the irreversible burning 100% of staked TCL.
* **Recommendation:** Highly recommended for users who believe in the long-term potential of the game and prefer a passive approach to accumulating TCL. Ideal for those looking to secure a steady stream of daily TCL rewards for the duration of the game's existence.

***

## 5. Sell classic items

* **Level of Engagement:** <mark style="color:green;">**Active**</mark>
* **Where?:** [in game](https://www.thecursedland.com/).
* **Description:** Players can sell classic in-game items for TCL through Private Web3 Shops. These shops operate without intermediaries and are open non-stop.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Allows direct selling of classic items for TCL.

  <mark style="color:green;">▶</mark> No need for intermediaries.

  <mark style="color:green;">▶</mark> No need to search for a buyer.

  <mark style="color:green;">▶</mark> The shop is open 24/7, facilitating transactions at any time.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> There is a possibility of not finding a buyer.
* **Recommendation:** Ideal for players looking to leverage the economic aspect of the game, providing a direct and autonomous method to generate TCL through item sales.

***

## 6. Referral Code

* **Level of Engagement:** <mark style="color:orange;">**Passive**</mark>
* **Where?:** in[ Lander](/dashboard/lander) app.
* **Description:** Players can generate a unique on-chain referral code to invite new players. This system rewards both the referrer and the new player, enhancing community growth and engagement.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Earn 5% from your invitees’ purchases and 2% from private shops, directly to your digital wallet.

  <mark style="color:green;">▶</mark> No initial TCL investment is required for participation.

  <mark style="color:green;">▶</mark> Operates as a decentralized system, requiring no intervention from the TCL team.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Requires at least 5 guests to start generating rewards.

  <mark style="color:red;">▶</mark> Earning rewards depends on the purchase activities of invitees
* **Recommendation:** Ideal for influential players like streamers or group leaders who can mobilize a large number of new players. Perfect for those who want to benefit from building a community within the game.

***

{% hint style="info" %}
**Note:** The "≈" symbol is used in this document to indicate approximate values, such as "≈33%" representing approximately 33.333...%. This notation simplifies the presentation of repeating decimals for readability.
{% endhint %}


# NFT

<figure><img src="/files/WaoKBNhmFRB6dRFt1Fn1" alt=""><figcaption></figcaption></figure>

## Overview

> **NFTs**: Non-Fungible Tokens (NFTs) are unique, permanent items in the game that cannot be stacked. They serve various utilities such as equippable items for characters, rideable battle mounts to increase movement speed, and reward-boosting items.
>
> **SFTs**: Semi-Fungible Tokens (SFTs) are permanent items that can be stacked and offer various in-game utilities, such as battle mounts.

***

## SFT Mounts

[SFT mounts](https://explorer.multiversx.com/collections/TCLMOUNT-2428de) are permanent items that act as rideable battle mounts, offering in-game movement speed and combat abilities. Each mount model within the SFT category is limited and exclusive.

***

## NFT Boost

[Boost Reward NFTs](https://explorer.multiversx.com/collections/TCLBOOST-88ee35) can be equipped to increase daily rewards by 10%, 7%, or 5%. Only one Boost NFT can be equipped per account and cannot be applied to borrowed NFT items.

***

## NFT Equippable

Equippable NFTs ([weapons](https://explorer.multiversx.com/collections/TCLSWORD-90d893), [armor](https://explorer.multiversx.com/collections/TCLARMOUR-9c4ad1), etc.) are vital items within the game. They generate daily [TCL ](https://explorer.multiversx.com/tokens/TCL-fe459d)rewards based on the amount of TCL stored within them. These NFTs feature dynamic on-chain attributes and can be enhanced using the TCL token. The storage capacity of these items is not static; it changes with each paid interaction using TCL or when the TCL price fluctuates.

***

## Storage

Upon acquisition, NFTs receive TCL storage capacity that is twice the amount paid for minting. This storage aids in staking TCL on the NFT, with a limit not exceeding the storage capacity. Storage varies with the TCL price, maintaining a dollar value close to the purchase price. For example, if a player buys an NFT for 1000 TCL ($5), it will have a storage capacity of 2000 TCL ($10) at $0.005/TCL. If the TCL price doubles to $0.01/TCL, the storage adjusts to 1000 TCL ($10), remaining near the dollar value of the initial purchase. This mechanism also works inversely.

{% hint style="danger" %}
NFT Storage is reported to $ and not to the TCL
{% endhint %}

{% hint style="info" %}
The calculation for storage is as follows:

STORAGE += TCL\_PAID \* 2 \* TCL\_PRICE / 0,005

STORAGE\_NEW = STORAGE/ (TCL\_PRICE \* 200)
{% endhint %}

{% hint style="info" %}
Example:

STORAGE\_OLD = 1000 \* 2 / (0,005 \* 200) = **2,000 TCL (10$)**

STORAGE\_NEW = 1000 \* 2 / (0,008 \* 200) = **1,250 TCL (10$)**
{% endhint %}

***

## PAID NFT Interactions

<figure><img src="/files/JFwqURdiHBGtW8J1XUO5" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Interaction costs are in TCL and vary with the TCL token price.

Items must be equipped for enhancement through interactions.

Loaned items can still be improved if they have not been borrowed by a player in that epoch.

All interactions require a transaction fee paid in EGLD for [MultiversX](https://multiversx.com/), roughly $0.01 - $0.02.
{% endhint %}

***

<mark style="color:blue;">**MINT**</mark>

NFTs are minted in waves starting from the lowest level, with next-tier items unlocking as current stocks deplete. Minting uses the TCL token, and minted NFTs come with random quality between +0 and +1, including a storage capacity double the minting price.

***

<mark style="color:blue;">**UPGRADE**</mark>

NFT quality can evolve from +0 to +9 using the TCL token. The upgrade process can fail, reducing the item's quality by one point unless the item is at +0. The chance of a successful upgrade decreases by 10% at each quality level, with a 90% success rate at +1 and only 10% at +9. This interaction increases storage capacity regardless of upgrade success.

***

<mark style="color:blue;">**ADD BONUS**</mark>

NFTs can receive up to five random bonuses using the TCL token, with a 50% chance of success per bonus. Bonuses are calculated and displayed in-game only after all five are successfully added. This interaction also increases storage capacity regardless of success.

***

<mark style="color:blue;">**CHANGE BONUS**</mark>

Bonuses on NFT items can be swapped after all five are successfully added, with new bonuses randomly selected.

***

<mark style="color:blue;">**ADD CRYSTAL**</mark>

Crystals can be added to weapons and armor depending on the item's level. Adding a crystal has a 50% success rate and is only displayed once all are added. This interaction increases storage capacity whether the addition succeeds or fails.

***

<mark style="color:blue;">**CHANGE CRYSTAL**</mark>

Crystals on weapons and armor can be changed once all are added, with new crystals added at a 50% success rate. This interaction also boosts storage capacity.

***

<mark style="color:blue;">**ADD SOCKET**</mark>

Jewelry items like bracelets, necklaces, or earrings can be enhanced by adding sockets, with a 100% chance of success and a maximum of three sockets per jewelry item.

***

<mark style="color:blue;">**ADD REFINEMENT**</mark>

Once sockets are added to accessories, refinements can also be added, potentially failing with a 50% success rate. Refinements enhance the base bonuses of the item, and this interaction boosts storage capacity regardless of success.

***

<mark style="color:blue;">**ADD STORAGE**</mark>

Storage can be added at any time to quickly increase an item's storage capacity, with no limit on the maximum amount that can be added. TCL tokens paid for adding storage are non-recoverable, and the storage increases by twice the amount of TCL paid, varying with the TCL price.

***

## FREE NFT Interactions

***

<mark style="color:green;">**EQUIP**</mark>

NFT items can be equipped and used as main equipment on characters, directly influencing their power and capabilities. Only one item can be equipped per slot, and equipped NFT items can be used by all account characters if race or level requirements are met. An NFT cannot be equipped if the player has already borrowed an NFT item in the same epoch. Equipping items with or without TCL can directly influence daily TCL rewards; however, an item equipped without TCL does not generate rewards. The NFT, along with the equipped TCL, is transferred to the game's main smart contract and remains there until unequipped.

***

<mark style="color:green;">**UNEQUIP**</mark>

NFT items can be unequipped in the next epoch if the daily reward has been claimed or in the following epoch. The TCL equipped with the item is returned to the user's wallet along with the NFT.

***

<mark style="color:green;">**ADD TCL**</mark>

The amount of TCL placed on equipped or loaned items can be increased if the storage capacity of the NFTs allows.

***

<mark style="color:green;">**LOAN**</mark>

Items can be loaned along with a quantity of TCL within the item's storage capacity to generate daily rewards without the need for completing missions in the game. Upon claiming the reward, loaned items become available for a new loan in the next epoch. No interactions can be performed on items that have been loaned in the same epoch. The lender receives 80% of the daily rewards generated by the loaned NFT.

***

<mark style="color:green;">**UNLOAN**</mark>

Loaned items can be withdrawn in the next epoch provided that the reward for that epoch has not been claimed or the items have not been borrowed. Withdrawn NFTs return to the user's wallet along with the staked TCL tokens.

***

<mark style="color:green;">**BORROW**</mark>

Players without their own NFTs can borrow from a list of available NFT items, one per day, selected randomly. These borrowed items enable players to earn rewards by completing the daily mission. Items cannot be borrowed if the player has already equipped items. The borrower receives 20% of the daily reward generated by the borrowed item.

***

<figure><img src="/files/5Y8H5c4bx1lL3Qg02vDd" alt=""><figcaption></figcaption></figure>


# Lander

Dashboard

<figure><img src="/files/oAO5G54VCmwMEC3pa44A" alt=""><figcaption></figcaption></figure>

## Overview

> "[Lander](https://www.thecursedland.com/lander)" is a dashboard for "[The Cursed Land](/)" project, offering access to project statistics, token details, vesting insights, referral code management, NFT lending, and more.

***

## **Token**

Get accurate details about [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d) token directly from the blockchain.

***

## Vesting

Monitor and manage your vesting periods with ease and claim the tokens that have been unlocked.

***

## Statistics

Consolidates essential data from game server and blockchain, providing a comprehensive view of the project's key information.

***

## Referral

Create, manage, and track your on-chain referral codes for additional rewards.

***

## NFT

Take full control of your NFTs directly from your wallet. Manage your owned and rented NFTs, or seamlessly transfer them to another wallet, ensuring flexibility and ownership at your fingertips.

***

## Infinity Staking

Commit TCL tokens for an extended period to secure rewards without active gameplay. The staked tokens are burned, and a lifetime staking position is opened, securing continuous rewards for the duration of the game's existence.

***

## Wallet

Utilize a streamlined version of the xPortal wallet to view, send, and receive tokens.

***

## Lending

Leverage your NFT assets by lending them out and earn rewards in return. With user-friendly controls, claim your earned rewards and retrieve your NFTs from lending whenever you choose.

***

## Presale

Get a head start in the [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d) token journey. Purchase TCL tokens before the public sale, securing them at a significantly reduced price, offering both exclusivity and exceptional value.

***

## Language

Navigate the app in your preferred language for a customized experience.

***

## Download

### [Lander dApp (WebGL)](https://www.thecursedland.com/lander)

{% embed url="<https://apps.apple.com/us/app/lander-tcl/id6461823135>" %}

{% embed url="<https://play.google.com/store/apps/details?id=com.popugames.lander>" %}


# Roadmap

<figure><img src="/files/UreC6AndKOPX6QdwvB8Z" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
You can see detailed and real-time progress here: [PROGRESS](/evolution/progress)
{% endhint %}

***

## 2020 - 2023

* [x] Pre-Alpha Version

***

## Q2 2023

* [x] Validated Product

***

## Q3 2023

* [x] Alpha version Game
* [x] Lander App(Dashboard)
* [x] Whitepaper
* [x] Seed Sale Round One

***

## Q4 2023

* [x] Web3  internal testing(Devnet)
* [x] Strategic partnership
* [x] NFT partners integration (Mainnet)

***

## Q1 2024

* [x] Lander App NFT integration
* [x] Game Streamers partnership
* [x] Web3  internal testing(Testnet)
* [x] Beta version Game

***

## Q2 2024

* [x] Web3  public testing (Testnet)
* [x] Public Sale
* [x] Token Listing on DEX

***

## Q3 2024

* [x] Equippable NFT sale
* [x] Reward release
* [x] Game Launch

***

## Q4 2024

* [x] In game Item Shop Classic
* [x] In game Item Shop NFT
* [x] buy Item Shop currency with TCL token
* [ ] Payment Processor (ApplePay, GooglePay, Xsolla)
* [ ] 3D Marketplace (web2 to web3 trade)

***

## Q1 2025

* [ ] 3D NFT Marketplace (**Metavers**)
* [ ] The Cursed Land (Lite) - Alpha
* [ ] ...
* [ ] ...
* [ ] ...

***

## Q2 2025

* [ ] Lander HUB
* [ ] The Cursed Land (Lite) - Beta
* [ ] ...
* [ ] ...

***

## Q3 2025

* [ ] The Cursed Land (Lite) - Release v1.0
* [ ] ...
* [ ] ...
* [ ] ...


# Progress

##

<div align="left"><figure><img src="/files/VQZeurc7E8Xlv41rgBBk" alt="" width="188"><figcaption></figcaption></figure></div>

## [The Cursed Land](/) - game

* [x] DATA BASE PLUGIN
* [x] INSTANCES
* [x] USER ACCOUNT MANAGEMENT
* [x] SERVER AUTHORITATIVE
* [x] CHAT WITH CHANNELS
* [x] FACTIONS
* [x] NPCS AND MOBS
* [x] ITEMS SYSTEM
* [x] LOOTING SYSTEM
* [x] QUEST SYSTEM
* [x] DIALOGUE SYSTEM
* [x] EFFECTS PLUGIN
* [x] SKILLS PLUGIN
* [x] ABILITIES PLUGIN
* [x] PLAYER CHARACTER PLUGIN
* [x] COORD EFFECTS PLUGIN
* [x] OPTION CHOICES
* [x] CRAFTING SYSTEM
* [x] STATS SYSTEM
* [x] CURRENCIES
* [x] TRADING SYSTEM
* [x] ARENA PLUGIN
* [x] RACE SYSTEM
* [x] MERCHANT TABLES PLUGIN
* [x] INTERACTIVE OBJECTS
* [x] CLASS SYSTEM
* [x] DAMAGE PLUGIN
* [x] REGIONS
* [x] RESOURCE NODES
* [x] MAILING SYSTEM
* [x] GROUPING
* [x] DYNAMIC QUADTREE
* [x] MOUNTS
* [x] INVENTORY SYSTEM
* [x] GUILD SYSTEM
* [x] PETS
* [x] DAY & NIGHT & WEATHER
* [x] LEVEL XP SYSTEM
* [x] SERVER-SIDE NAVMESH
* [x] GAME SETTINGS
* [x] ENCHANTING
* [x] ITEM SETS
* [x] CRAFTING - RECIPE BOOK
* [x] MINIMAP
* [x] REMOTE AUTHENTICATOR
* [x] LOADING SCREEN
* [x] SOCKETING SYSTEM
* [x] SOCIAL SYSTEM
* [x] ACHIEVEMENTS
* [x] RANKINGS
* [x] PREMIUM ACCOUNT (VIP)
* [x] BONUS SYSTEM
* [x] TALENTS SYSTEM
* [x] PLAYER SHOPS
* [x] Multi-language
* [x] Internal Test
* [x] [PlayFab](https://playfab.com/) integration
* [x] Public Test (ALPHA)
* [x] Connection xPortal
* [x] Publish on Test Flight (Apple)
* [x] Publish on [Google Play](https://play.google.com/store/apps/details?id=com.PopuGames.W2W)
* [x] xMissions Web3
* [x] On-chain referral program
* [x] xInventory (NFTs)
* [x] xInventory (Token)
* [x] [Guardian ](https://help.xportal.com/en/articles/7936399-what-are-invisible-guardians)compatible
* [x] Add bonuses on equippable items
* [x] Change random bonuses on equippable items
* [x] Auto target
* [x] Daily Rewards Leaderboard
* [x] Sponsored Leaderboard (web3 Rewards)
* [x] Equippable NFT Mounts
* [x] Companions NFT
* [x] Windows game version
* [x] Quests (web2 Rewards)
* [x] Publish on AppStore
* [x] Public Test (BETA)
* [x] Drop items on Ground
* [x] Tradable Skills
* [x] Report Player System
* [x] Quests (web3 Rewards)
* [x] NFT equippable items
* [x] Upgrade NFT equippable items
* [x] Add bonuses on NFT equippable items
* [x] Change random bonuses on NFT equippable items
* [x] Populate maps with Mobs
* [x] Official Game Release
* [x] More Fantastic Maps
* [ ] Web2 - Web3 Private Shop
* [ ] MacOS game version
* [ ] SFT consumable Items
* [ ] AI integration on NPCs

***

##

<div align="left"><figure><img src="/files/9DcLPResOHGb1txr9eIa" alt="" width="128"><figcaption></figcaption></figure></div>

## [Lander](/dashboard/lander) - dashboard mobile app

* [x] Info Token
* [x] Info Vesting
* [x] Multi-language
* [x] Connection [xPortal](https://xportal.com/)
* [x] Publish on [Google Play](https://play.google.com/store/apps/details?id=com.popugames.lander)
* [x] Publish on [AppStore](https://apps.apple.com/app/lander-tcl/id6461823135)
* [x] Create on-chain referral code
* [x] Info Referral
* [x] Statistics Web 2.0
* [x] Statistics Web 3.0
* [x] [Guardian ](https://help.xportal.com/en/articles/7936399-what-are-invisible-guardians)compatible
* [x] Presale
* [x] WebGL version
* [x] Info NFT
* [x] NFT Lending
* [ ] Wallet

***

###

<div align="left"><figure><img src="/files/jcvVktW0P022f3b572ww" alt="" width="188"><figcaption></figcaption></figure></div>

### Token - [TCL-fe459d](https://explorer.multiversx.com/tokens/TCL-fe459d)

* [x] Mainnet
* [x] SmartContract Vesting Period
* [x] Branding
* [x] Seed Sale
* [x] Public Sale
* [x] In game Utility
* [x] Burn System
* [x] In Game Rewards
* [x] Listing on GoinGecko
* [x] Listing on DEX
* [ ] Listing on CoinmarketCap
* [ ] Listing on CEX


# Adoption

## Early Success and Traction

* Over 100,000 players in the testing phase on Android
* Over 19,000 reviews with a rating of 4.8 out of 5
* Over $80,000 in revenue generated during testing

***

## Onboarding and Web3 Conversion

* Player onboarding occurs in Web 2.0
* Web 2.0 to Web 3.0 player conversion program

***

## Marketing and Outreach

* Marketing and promotion strategies
* Partnerships and collaborations
* Social media presence and other communication channels
* On-Chain Referral Program with lifetime rewards

***

## Engaging Gameplay

* Interesting and innovative game mechanics
* Balancing gameplay to provide a satisfying experience for players
* Diversity of characters, missions, and equipment available in the game
* Attracting players by offering rewards and incentives

***

## Community Building

* Creating and developing a player community
* Events, tournaments, and contests to engage players
* Attracting players by offering rewards and incentives
* Open communication channels with players for feedback and support


# Core Team

![](/files/TcyY1G25Uxk75FrWkdOc)

## **Marius Răcășan - Founder & CEO**

A visionary leader passionate about gaming & tech, his main goal is to integrate games, AI, and blockchain into one innovative and immersive experience.

{% hint style="info" %}

* [LinkedIn](https://www.linkedin.com/in/marius-racasan-a96926198/)
* [Telegram](https://telegram.me/popugames)
* [Twitter](https://twitter.com/MariusRacasan)
  {% endhint %}

![](/files/xaBwhsVdPzfrhxumf70r)

## Nizar Mhadhbi - Lead Developer

Lead Developer and Doctor in Artificial Intelligence. Nizar is a coding expert, passionate about technology and a perfectionist. He's responsible for the technical development of our games.

{% hint style="info" %}

* [LinkedIn](https://www.linkedin.com/in/nizar-mhadhbi-32070174/)
* [Telegram](https://telegram.me/Nizarmh)
  {% endhint %}

![](/files/eNU3eYUpZcsy398aMY3C)

## Alexandru Pană - Community Manager

Alexandru is the go-to person for all things related to our community. He's passionate about communication and ensuring that players' voices are heard.

{% hint style="info" %}

* [LinkedIn](https://www.linkedin.com/in/pana-alexandru%E2%9A%A1-6318a6237/)
* [Telegram](https://telegram.me/Axel4RO)
* [Twitter](https://twitter.com/Axel4RO)
  {% endhint %}

![](/files/otprnzIwPTIv81wylwwe)

## George Costandache - Game Artist

George is a remarkable creative force. Not only does he bring his unique artistic vision to every project, but he is also skilled in 3D editing and modeling. He's responsible for the stunning graphics, visual experiences, and intricate 3D models in the game.

{% hint style="info" %}

* [LinkedIn](https://www.linkedin.com/in/george-constandache-468937219/)
* [Telegram](https://telegram.me/Georgekidu)
  {% endhint %}

![](/files/8OItZ2L3cBY8R8cMtsW5)

## Engin Özdemir - Game Moderator

Engin monitors in-game activity, ensuring a positive gaming experience. He's passionate about organizing in-game events and also takes part in game testing.

{% hint style="info" %}

* [LinkedIn](https://www.linkedin.com/in/marius-racasan-a96926198/)
* [Telegram](https://telegram.me/Georgekidu)
* [Twitter](https://twitter.com/enginozdmir34)
  {% endhint %}

![](/files/3sAq6hTFKQWnGfAY9UqX)

## Ionela Răcășan - Level Designer

Ionela is now responsible for designing levels in our game. She is passionate about crafting visually captivating environments and optimizing player experiences.

{% hint style="info" %}

* [LinkedIn](https://www.linkedin.com/in/ionela-racasan-22159a26a/)
* [Telegram](https://telegram.me/Racasanionela)
* [Twitter](https://twitter.com/racasan_i)
  {% endhint %}

![](/files/XElJSlnmELjttF4nLUDd)

## Iulian Curte - Full Stack Developer

Iulian is a young man dedicated and passionate about what he does. A gamer who started his career at a young age and never ceases to amaze us every time.

{% hint style="info" %}

* [LinkedIn](https://www.linkedin.com/in/iulian-curte/)
* [Telegram](https://telegram.me/iuliancurte)
* [Twitter](https://twitter.com/yurisdev)
  {% endhint %}


# Company

<figure><img src="/files/3YWlBWu9u1zigZp9g2Gi" alt=""><figcaption></figcaption></figure>

## [PopuGames SARL](https://www.societe.com/societe/popugames-952510147.html)

{% hint style="info" %}
**PopuGames** is the developer and owner of the project "**The Cursed Land**"
{% endhint %}

SIREN: **952510147**

SIRET: **95251014700012**

TVA Intracommunity: **FR81952510147**

Postal adress: **228 B RUE DANTON 59124 ESCAUDAIN FRANCE**

{% embed url="<https://www.societe.com/societe/popugames-952510147.html>" %}


# Copyright

<figure><img src="/files/nBxl49PGJ3UlzJbnG9xQ" alt=""><figcaption></figcaption></figure>

## Trademark

{% hint style="info" %}
"The Cursed Land" is a registered trademark owned by [**PopuGames**](/legal/company)
{% endhint %}

{% embed url="<https://euipo.europa.eu/eSearch/#details/trademarks/018896314>" %}

[Copyright © 2023 - PopuGames - all rights reserved](https://euipo.europa.eu/eSearch/#details/trademarks/018896314)


# Disclaimer

{% hint style="info" %}
The tokens and non-fungible tokens (NFTs) associated with our game have been designed and intended strictly for use within the game environment as utility assets. They are not meant for speculation, trading, or any kind of financial investment or profit generation outside the context of the game.
{% endhint %}

***

## Information subject to change

Certain information in the document may be subject to change in accordance with applicable laws and regulations. We encourage you to stay informed and verify details before making decisions.

***

## Crypto-Assets

{% hint style="warning" %}
Purchasing or acquiring these tokens and NFTs should be done solely with the intent to use them as a part of the gameplay and not for the purpose of making a profit or for any form of financial gain.
{% endhint %}

{% hint style="warning" %}
Users who choose to utilize these tokens or NFTs in ways outside their intended use within the game, including for speculation, trading or profit-making, do so at their own risk. We accept no responsibility or liability for any financial loss or other consequences that may arise from such actions.
{% endhint %}

{% hint style="warning" %}
Please be aware that the value of these crypto-assets could fluctuate widely and there may be a risk of loss due to factors beyond our control.
{% endhint %}

## :octagonal\_sign: No warranties or assurances :octagonal\_sign:

{% hint style="danger" %}
No warranties or assurances are provided regarding the accuracy, completeness, or reliability of the information presented in the document. The document is for informational purposes only and should not be considered financial, legal, or investment advice.
{% endhint %}


