# How to Earn TCL

<figure><img src="/files/baid5efNP3dHe1n9FfXm" alt=""><figcaption></figcaption></figure>

## Overview

> This section outlines the various ways players can earn TCL in *The Cursed Land*, each method tailored to different play styles and levels of player engagement.

***

## 1.  Own NFT and Play

* **Level of Engagement:** <mark style="color:green;">**Active**</mark>
* **Where?:** [in game](https://www.thecursedland.com/).
* **Description:** Players own and use their NFTs actively within the game. This option is for players who engage daily in game missions.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Receive 100% of the daily reward.

  <mark style="color:green;">▶</mark> Retain ≈66% of the invested tokens, which can be withdrawn from the NFT within 24 hours.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Consumes ≈33% of TCL for NFT acquisition and storage enhancement.

  <mark style="color:red;">▶</mark> Requires daily gameplay and mission completion to receive rewards.
* **Recommendation:** Best suited for passionate gamers who are financially stable and are willing to invest money to earn TCL while enjoying the game.

***

## 2. Loan NFT

* **Level of Engagement:** <mark style="color:orange;">**Passive**</mark>
* **Where?:** in[ Lander](/dashboard/lander.md) app.
* **Description:** The system involves acquiring NFTs and loaning them out to generate passive rewards, without requiring the player to engage in active gameplay.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Earn daily rewards without play.

  <mark style="color:green;">▶</mark> Retain ≈66% of the invested tokens, which can be withdrawn from the NFT within 24 hours.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Receive only 80% of the daily reward.

  <mark style="color:red;">▶</mark> Consumes ≈33% of TCL for NFT acquisition and storage enhancement.
* **Recommendation:** Best suited for players who do not always have time to play and prefer to give up 20% of the rewards to ensure a daily reward.

***

## 3. Borrow NFT

* **Level of Engagement:** <mark style="color:green;">**Active**</mark>
* **Where?:** [in game](https://www.thecursedland.com/).
* **Description:** Borrow NFTs from other players and earn daily rewards without needing to invest.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> No initial TCL investment is required for participation.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Receive only 20% of the daily reward.

  <mark style="color:red;">▶</mark> Requires daily gameplay and mission completion to receive rewards.
* **Recommendation:** This option is perfect for players who wish to actively participate without a significant TCL investment.

***

## 4. Infinity Staking

* **Level of Engagement:** <mark style="color:orange;">**Passive**</mark>
* **Where?:** in[ Lander](/dashboard/lander.md) app.
* **Description:** Commit TCL tokens for an extended period to secure rewards without active gameplay. The staked tokens are burned, and a lifetime staking position is opened, securing continuous rewards for the duration of the game's existence.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Receive 100% of the daily reward.

  <mark style="color:green;">▶</mark> Earn daily rewards without play.

  <mark style="color:green;">▶</mark> Receives rewards for the lifetime of the game.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Involves the irreversible burning 100% of staked TCL.
* **Recommendation:** Highly recommended for users who believe in the long-term potential of the game and prefer a passive approach to accumulating TCL. Ideal for those looking to secure a steady stream of daily TCL rewards for the duration of the game's existence.

***

## 5. Sell classic items

* **Level of Engagement:** <mark style="color:green;">**Active**</mark>
* **Where?:** [in game](https://www.thecursedland.com/).
* **Description:** Players can sell classic in-game items for TCL through Private Web3 Shops. These shops operate without intermediaries and are open non-stop.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Allows direct selling of classic items for TCL.

  <mark style="color:green;">▶</mark> No need for intermediaries.

  <mark style="color:green;">▶</mark> No need to search for a buyer.

  <mark style="color:green;">▶</mark> The shop is open 24/7, facilitating transactions at any time.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> There is a possibility of not finding a buyer.
* **Recommendation:** Ideal for players looking to leverage the economic aspect of the game, providing a direct and autonomous method to generate TCL through item sales.

***

## 6. Referral Code

* **Level of Engagement:** <mark style="color:orange;">**Passive**</mark>
* **Where?:** in[ Lander](/dashboard/lander.md) app.
* **Description:** Players can generate a unique on-chain referral code to invite new players. This system rewards both the referrer and the new player, enhancing community growth and engagement.
* <mark style="color:green;">**Advantages**</mark>**:**&#x20;

  <mark style="color:green;">▶</mark> Earn 5% from your invitees’ purchases and 2% from private shops, directly to your digital wallet.

  <mark style="color:green;">▶</mark> No initial TCL investment is required for participation.

  <mark style="color:green;">▶</mark> Operates as a decentralized system, requiring no intervention from the TCL team.
* <mark style="color:red;">**Disadvantages**</mark>**:**&#x20;

  <mark style="color:red;">▶</mark> Requires at least 5 guests to start generating rewards.

  <mark style="color:red;">▶</mark> Earning rewards depends on the purchase activities of invitees
* **Recommendation:** Ideal for influential players like streamers or group leaders who can mobilize a large number of new players. Perfect for those who want to benefit from building a community within the game.

***

{% hint style="info" %}
**Note:** The "≈" symbol is used in this document to indicate approximate values, such as "≈33%" representing approximately 33.333...%. This notation simplifies the presentation of repeating decimals for readability.
{% endhint %}


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