📜
Whitepaper
  • 🔸The Cursed Land
  • 🔸Game Trailer
  • Gameplay
    • 🔹Races
    • 🔹Classes
    • 🔹Kingdoms
    • 🔹Items
    • 🔹Player vs Monster
    • 🔹Player vs Player
    • 🔹Trading
  • Tokenomics
    • 🔹Token
    • 🔹Economic Model
    • 🔹Reward
    • 🔹How to Earn TCL
    • 🔹NFT
  • Dashboard
    • 🔹Lander
  • Evolution
    • 🔹Roadmap
    • 🔹Progress
    • 🔹Adoption
  • Team
    • 🔹Core Team
  • Legal
    • 🔹Company
    • 🔹Copyright
  • Disclaimer
    • 🔹Disclaimer
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On this page
  • Overview
  • Token Distribution
  • Vesting Period
  1. Tokenomics

Token

PreviousTradingNextEconomic Model

Last updated 11 months ago

Max. Supply is only in theory, it will never be reached due to the mechanisms of burning and removing tokens from circulation.

You can see


Overview

The token is used to increase dominance and get the highest possible rewards by completing in-game missions.


Token Distribution

Percent
Category
Quantity

14.5%

Unallocated (to burn)

145,000,000 TCL

3%

Seed

30,000,000 TCL

0.5%

Public

5,000,000 TCL

5%

Farms

50,000,000 TCL

10%

Team/Advisors

100,000,000 TCL

3%

Marketing

30,000,000 TCL

10%

Treasury

100,000,000 TCL

1%

Liquidity

10,000,000 TCL

53%

Rewards

530,000,000 TCL

100%

TOTAL

1,000,000,000 TCL

Circulating Supply is controlled by a very efficient vesting mechanism.


Vesting Period

Category
Vesting

Seed

5% at TGE, 5% monthly after 12 months

Public

40% at TGE,20% monthly after 3 months

Farms

2% monthly after token listing

Advisors

Team

1% monthly after 12 months

Marketing

Partners

1% at TGE,12 months cliff, 10% every 3 months monthly after 12 months

Treasury

1% monthly after 12 months

Liquidity

Rewards

1% monthly after game release


The token plays a central role in the game's ecosystem, being used for minting, upgrading, add/change bonuses on NFTs, buy SFTs and purchasing in-game currencies.

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TCL-fe459d
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Circulating Timeline
The chart shows a 10-year Circulating Supply forecast with 60% of tokens staked and 3% used in-game, based on.
data modeling